A Framebuffer Object (note the capitalization: framebuffer is one word, not two) is an object that contains multiple images which can be used as render targets. A Pixel Buffer Object is: A Buffer Object. FBOs are not buffer objects. Again: framebuffer is one word.

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    Post-processing are effects applied after the main OpenGL scene is rendered. To apply a global effect on the whole scene, we face a limitation: all the shaders work locally: vertex shaders only know about the current vertex, and fragment shaders only know about the current pixel.

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    I'm working with OpenGL Frame Buffer Objects. I mean which OpenGL function allows me to check the ID of the already bound framebuffer so that I can prevent redundant binding.

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